The following topic is to discuss the Astral Plane and related issues - should we keep it; should magic show up there; should magic show up but not be linked to a particular plane; should it go back to NCM days etc. Whatever is decided will apply both to CCM and Gerk's new system. The options in the poll are explained in more depth below.
Currently, the Astral Plane has the following traits:
- All magic cast on any plane shows up on the Astral Plane.
- All units with a Rank can see the Astral Plane.
- The Astral Plane is empty.
- Summoned elements (eg chunks of air, fire, water etc) persist indefinitely on the Astral Plane.
Note the following about the options:
Drop the Astral Plane
- Remove this plane entirely. This does not mean it's powers may not be transferred to other things.
Stops and Keeps are self explanatory.
Allow vision of magic on your plane to occur as normal, but not be linked to the Astral Plane
An option to replace the Astral Plane. You can still see magic; but you only see magic that is cast on your plane (which, honestly, makes more sense to me).
There is also the separate question of how you see magic.
My current favoured view is that if you can see magic, you see both magic and the normal world at the same time, and the appearance of magic in the normal world is like normal world things - it's not obvious bright glowing lights etc. When you close your eyes, you can't see the normal world, but you see magic. So you instantly see who is a mage, and what's being effected by spells etc (any noun used in a spell would show up). But obviously you're vulnerable to physical attacks while looking for magic.

