So, I propose the following:
- The verb Imbue can no longer include the verbs Enchant, Extend, Potion or Rune.
- Time costs are increased for spell lengthening verbs:
* Enchant A now takes 15 minutes to cast, and lasts for 1 day.
* Enchant B now takes 90 minutes to cast, and lasts for 1 week.
* Rune takes 1 full day to cast, and lasts for 4 months.
* All these costs can be multiplied by Double, Triple etc (both the time and length it lasts for).
* Enchantment Stacking now becomes impossible. (eg You can't Enchant A the same item twice to last for 2 days. Though you can enchant it again at any time, and it lasts a day from that new enchantment)
- Items can be costed as pre-runed, and last as such for the length of the war.
* Costed at 0.5 points for a single spell on a single item.
* Costed at 1 point for up to 10 identical spells on the same item.
- The Adjective Intelligent has it's Word Cost increased to 10.
- Instant spells must have a 0.5 second wait between recasting.
- Heal is clarified to not be able to change people's memories or mind.
- Uber Magic Items can be costed by themselves, and each one will be agreed upon individually.
- Teleport/Shift is clarified to allow people to land in fluids [gases and liquids] but not solids.
- It's again confirmed that all living things function as a single magical unit, and spells cannot effect parts of them.
- If people are happy with fixing and keeping CCM, I will make two pages for each Class. One, as it currently stands, which shows class description, words available, and has a spell list. The other will drop out the words available, but will include pre-costed units. That means someone who doesn't want to learn the magic system can say "I take 10 human spellspys; they cost me 100 each, they can cast these spells". I'll probably also make a 'Basic CCM explanation' page, written for those who've never done magic. I always intended CCM to be simple to use if you didn't want to go deep, and I'd like to continue to work to make it that way.
In addition to these definitely needed updates and tweaks (and CCM was always intended to be a system we could update and tweak), I'd ask for discussion on the following:
- Whether Transfigure Person should be used as a mind control thing; whether mind control should be possible at all; and whether there should be a different noun/verb convo which allows you to look at a person's mind/influence them without full on mind control.
- Whether the non-material planes should be empty, or have a copy of Micras without buildings, people or plants on them. (hint: it could be interesting to exile all magical people to the Astral Plane, but it would currently be hard as the only continent there was destroyed)
- Whether Animate should be done via forces, or looked at more like Channel (that is, it allows things to move at a certain speed; or adds a certain velocity to them in a particular direction)
- Whether IC knowledge should play any role in Transfigure or Transmute
- Whether time/DC costs for Teleport and Shift should be increased, to make it much harder for armies to move around.
- Whether we should have a 'Vehicle' noun
- Clarify how Null and Nullify interact, and consider if they need to be recosted.
- Change how hard Dispel is, to make it easier to remove enchantments (instead of letting it stay at half the time it took to cast them, which could be a long, long time now ...)
- Clarify what powers a unit can have that may seem magical but aren't (and so can be included in the base cost), and which need to be done magically. This effects things like Wraiths and Demigods.


I thought you and Bayen were going to argue against CCM until the cows come home, and for that reason it was effectively dead. But chatting with Bayen today, he has an interesting idea for a replacement for SCOWL which doesn't require a magic system; which means that CCM would only be used for once-off recwars and wargames. He also feels that CCM hasn't been fully developed. With that in mind (and considering I had been planning to do most of these changes from when the Al'Magroth thing started, before you even began discussing magic), it seemed pertinent to do the necessary fixes to CCM. If you want to continue developing a new magic system, by all means, go ahead. But if that's only going to take effect in the distant future, I'd rather get a fixed version of CCM now; particularly since NCM was never properly tested; whereas CCM has now had one war to test it. It would be nice to actually have a charter that gets fixed after testing instead of saying "It's no good, we need a whole new one" like the last two times.